Black Luster Soldier Deck Breakdown

Cards Usage Statistic

Main Deck

Airknight Parshath
Airknight Parshath
Airknight Parshath
LIGHT 5
Airknight Parshath
  • ATK:

  • 1900

  • DEF:

  • 1400


If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Sinister Serpent
Sinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Dark Mimic LV1
Dark Mimic LV1
Dark Mimic LV1
DARK 1
Dark Mimic LV1
  • ATK:

  • 100

  • DEF:

  • 1000


FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Asura Priest
Asura Priest
Asura Priest
LIGHT 4
Asura Priest
  • ATK:

  • 1700

  • DEF:

  • 1200


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.

Tsukuyomi
Tsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Delinquent Duo
    Delinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

      Graceful Charity
      Graceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Metamorphosis
          Metamorphosis
          Metamorphosis
          Spell Normal
          Metamorphosis

            Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Nobleman of Crossout
              Nobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                Pot of Greed
                Pot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.



                  Tag(s):

                  Premature Burial
                  Premature Burial
                  Premature Burial
                  Spell Equip
                  Premature Burial

                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                    Scapegoat
                    Scapegoat
                    Scapegoat
                    Spell Quick
                    Scapegoat

                      Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

                      Snatch Steal
                      Snatch Steal
                      Snatch Steal
                      Spell Equip
                      Snatch Steal

                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                        Interdimensional Matter Transporter
                        Interdimensional Matter Transporter
                        Interdimensional Matter Transporter
                        Trap Normal
                        Interdimensional Matter Transporter

                          Target 1 face-up monster you control; banish that target until the End Phase.

                          Mirror Force
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                            Raigeki Break
                            Raigeki Break
                            Raigeki Break
                            Trap Normal
                            Raigeki Break

                              Discard 1 card, then target 1 card on the field; destroy it.

                              Ring of Destruction
                              Ring of Destruction
                              Ring of Destruction
                              Trap Normal
                              Ring of Destruction

                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                Sakuretsu Armor
                                Sakuretsu Armor
                                Sakuretsu Armor
                                Trap Normal
                                Sakuretsu Armor

                                  When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Normal
                                  Trap Dustshoot

                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                    Extra Deck

                                    Dark Balter the Terrible
                                    Dark Balter the Terrible
                                    Dark Balter the Terrible
                                    DARK 5
                                    Dark Balter the Terrible
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                                    Dark Blade the Dragon Knight
                                    Dark Blade the Dragon Knight
                                    Dark Blade the Dragon Knight
                                    DARK 6
                                    Dark Blade the Dragon Knight
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1500


                                    "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                                    Darkfire Dragon
                                    Darkfire Dragon
                                    Darkfire Dragon
                                    DARK 4
                                    Darkfire Dragon
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1250


                                    "Firegrass" + "Petit Dragon"

                                    Dragoness the Wicked Knight
                                    Dragoness the Wicked Knight
                                    Dragoness the Wicked Knight
                                    WIND 3
                                    Dragoness the Wicked Knight
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 900


                                    "Armaill" + "One-Eyed Shield Dragon"

                                    Fiend Skull Dragon
                                    Fiend Skull Dragon
                                    Fiend Skull Dragon
                                    WIND 5
                                    Fiend Skull Dragon
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                                    Gatling Dragon
                                    Gatling Dragon
                                    Gatling Dragon
                                    DARK 8
                                    Gatling Dragon
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1200


                                    "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                                    Ojama King
                                    Ojama King
                                    Ojama King
                                    LIGHT 6
                                    Ojama King
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 3000


                                    "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                                    Reaper on the Nightmare
                                    Reaper on the Nightmare
                                    Reaper on the Nightmare
                                    DARK 5
                                    Reaper on the Nightmare
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 600


                                    "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                                    Ryu Senshi
                                    Ryu Senshi
                                    Ryu Senshi
                                    EARTH 6
                                    Ryu Senshi
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                    Thousand-Eyes Restrict
                                    Thousand-Eyes Restrict
                                    Thousand-Eyes Restrict
                                    DARK 1
                                    Thousand-Eyes Restrict
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                                    Main: 40 Extra: 12

                                    2 cardAirknight Parshath 2 cardAirknight Parshath
                                    Airknight Parshath
                                    LIGHT 5
                                    Airknight Parshath
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1400


                                    If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


                                    1 cardBlack Luster Soldier - Envoy of the Beginning
                                    1 cardBlack Luster Soldier - Envoy of the Beginning
                                    Black Luster Soldier - Envoy of the Beginning
                                    LIGHT 8
                                    Black Luster Soldier - Envoy of the Beginning
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                    1 cardBreaker the Magical Warrior
                                    1 cardBreaker the Magical Warrior
                                    Breaker the Magical Warrior
                                    DARK 4
                                    Breaker the Magical Warrior
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1000


                                    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                    1 cardChaos Sorcerer 1 cardChaos Sorcerer
                                    Chaos Sorcerer
                                    DARK 6
                                    Chaos Sorcerer
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                                    1 cardD.D. Warrior Lady
                                    1 cardD.D. Warrior Lady
                                    D.D. Warrior Lady
                                    LIGHT 4
                                    D.D. Warrior Lady
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1600


                                    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                    1 cardSangan
                                    1 cardSangan
                                    Sangan
                                    DARK 3
                                    Sangan
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 600


                                    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                    1 cardSinister Serpent
                                    1 cardSinister Serpent
                                    Sinister Serpent
                                    WATER 1
                                    Sinister Serpent
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 250


                                    During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                                    1 cardSpirit Reaper 1 cardSpirit Reaper
                                    Spirit Reaper
                                    DARK 3
                                    Spirit Reaper
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 200


                                    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                    1 cardTribe-Infecting Virus
                                    1 cardTribe-Infecting Virus
                                    Tribe-Infecting Virus
                                    WATER 4
                                    Tribe-Infecting Virus
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1000


                                    Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                                    1 cardDark Mimic LV1 1 cardDark Mimic LV1
                                    Dark Mimic LV1
                                    DARK 1
                                    Dark Mimic LV1
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 1000


                                    FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


                                    2 cardMagician of Faith 2 cardMagician of Faith
                                    Magician of Faith
                                    LIGHT 1
                                    Magician of Faith
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 400


                                    FLIP: Target 1 Spell in your GY; add that target to your hand.


                                    2 cardAsura Priest 2 cardAsura Priest
                                    Asura Priest
                                    LIGHT 4
                                    Asura Priest
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1200


                                    Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


                                    2 cardTsukuyomi 2 cardTsukuyomi
                                    Tsukuyomi
                                    DARK 4
                                    Tsukuyomi
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 1400


                                    Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                                    3 cardBook of Moon 3 cardBook of Moon
                                    Book of Moon
                                    Spell Quick
                                    Book of Moon

                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                      1 cardDelinquent Duo
                                      1 cardDelinquent Duo
                                      Delinquent Duo
                                      Spell Normal
                                      Delinquent Duo

                                        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                        1 cardGraceful Charity
                                        1 cardGraceful Charity
                                        Graceful Charity
                                        Spell Normal
                                        Graceful Charity

                                          Draw 3 cards, then discard 2 cards.


                                          1 cardHeavy Storm
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            3 cardMetamorphosis
                                            3 cardMetamorphosis
                                            Metamorphosis
                                            Spell Normal
                                            Metamorphosis

                                              Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                              1 cardMystical Space Typhoon
                                              1 cardMystical Space Typhoon
                                              Mystical Space Typhoon
                                              Spell Quick
                                              Mystical Space Typhoon

                                                Target 1 Spell/Trap on the field; destroy that target.


                                                2 cardNobleman of Crossout
                                                2 cardNobleman of Crossout
                                                Nobleman of Crossout
                                                Spell Normal
                                                Nobleman of Crossout

                                                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                  1 cardPot of Greed
                                                  1 cardPot of Greed
                                                  Pot of Greed
                                                  Spell Normal
                                                  Pot of Greed

                                                    Draw 2 cards.




                                                    Tag(s):

                                                    1 cardPremature Burial
                                                    1 cardPremature Burial
                                                    Premature Burial
                                                    Spell Equip
                                                    Premature Burial

                                                      Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                      2 cardScapegoat 2 cardScapegoat
                                                      Scapegoat
                                                      Spell Quick
                                                      Scapegoat

                                                        Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                        1 cardSnatch Steal
                                                        1 cardSnatch Steal
                                                        Snatch Steal
                                                        Spell Equip
                                                        Snatch Steal

                                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                          1 cardInterdimensional Matter Transporter 1 cardInterdimensional Matter Transporter
                                                          Interdimensional Matter Transporter
                                                          Trap Normal
                                                          Interdimensional Matter Transporter

                                                            Target 1 face-up monster you control; banish that target until the End Phase.


                                                            1 cardMirror Force
                                                            1 cardMirror Force
                                                            Mirror Force
                                                            Trap Normal
                                                            Mirror Force

                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                              1 cardRaigeki Break 1 cardRaigeki Break
                                                              Raigeki Break
                                                              Trap Normal
                                                              Raigeki Break

                                                                Discard 1 card, then target 1 card on the field; destroy it.


                                                                1 cardRing of Destruction
                                                                1 cardRing of Destruction
                                                                Ring of Destruction
                                                                Trap Normal
                                                                Ring of Destruction

                                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                  1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                                  Sakuretsu Armor
                                                                  Trap Normal
                                                                  Sakuretsu Armor

                                                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                    1 cardTrap Dustshoot
                                                                    1 cardTrap Dustshoot
                                                                    Trap Dustshoot
                                                                    Trap Normal
                                                                    Trap Dustshoot

                                                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                      1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                      Dark Balter the Terrible
                                                                      DARK 5
                                                                      Dark Balter the Terrible
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                      1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                      Dark Blade the Dragon Knight
                                                                      DARK 6
                                                                      Dark Blade the Dragon Knight
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1500


                                                                      "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                      1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                                      Darkfire Dragon
                                                                      DARK 4
                                                                      Darkfire Dragon
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 1250


                                                                      "Firegrass" + "Petit Dragon"


                                                                      1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                                      Dragoness the Wicked Knight
                                                                      WIND 3
                                                                      Dragoness the Wicked Knight
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 900


                                                                      "Armaill" + "One-Eyed Shield Dragon"


                                                                      1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                      Fiend Skull Dragon
                                                                      WIND 5
                                                                      Fiend Skull Dragon
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                      1 cardGatling Dragon 1 cardGatling Dragon
                                                                      Gatling Dragon
                                                                      DARK 8
                                                                      Gatling Dragon
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 1200


                                                                      "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                      1 cardOjama King 1 cardOjama King
                                                                      Ojama King
                                                                      LIGHT 6
                                                                      Ojama King
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 3000


                                                                      "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                      1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                      Reaper on the Nightmare
                                                                      DARK 5
                                                                      Reaper on the Nightmare
                                                                      • ATK:

                                                                      • 800

                                                                      • DEF:

                                                                      • 600


                                                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                      1 cardRyu Senshi 1 cardRyu Senshi
                                                                      Ryu Senshi
                                                                      EARTH 6
                                                                      Ryu Senshi
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                      3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                                      Thousand-Eyes Restrict
                                                                      DARK 1
                                                                      Thousand-Eyes Restrict
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                      ocg
                                                                      Black Luster Soldier
                                                                      5







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