Black Luster Soldier Deck Breakdown

Main Deck

Banisher of the Light
Banisher of the Light
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Witch of the Black Forest
Witch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Mask of Darkness
Mask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.

Yata-Garasu
Yata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.

Card Destruction
Card Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    Confiscation
    Confiscation
    Confiscation
    Spell Normal
    Confiscation

      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

      Dark Hole
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        Delinquent Duo
        Delinquent Duo
        Delinquent Duo
        Spell Normal
        Delinquent Duo

          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

          Giant Trunade
          Giant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.

            Graceful Charity
            Graceful Charity
            Graceful Charity
            Spell Normal
            Graceful Charity

              Draw 3 cards, then discard 2 cards.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Mystical Space Typhoon
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  Nobleman of Crossout
                  Nobleman of Crossout
                  Nobleman of Crossout
                  Spell Normal
                  Nobleman of Crossout

                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                    Offerings to the Doomed
                    Offerings to the Doomed
                    Offerings to the Doomed
                    Spell Quick
                    Offerings to the Doomed

                      Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

                      Painful Choice
                      Painful Choice
                      Painful Choice
                      Spell Normal
                      Painful Choice

                        Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

                        Pot of Greed
                        Pot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          Draw 2 cards.



                          Tag(s):

                          Raigeki
                          Raigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.



                            Tag(s):

                            Snatch Steal
                            Snatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                              The Forceful Sentry
                              The Forceful Sentry
                              The Forceful Sentry
                              Spell Normal
                              The Forceful Sentry

                                Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.

                                Dust Tornado
                                Dust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                  Imperial Order
                                  Imperial Order
                                  Imperial Order
                                  Trap Continuous
                                  Imperial Order

                                    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

                                    Solemn Judgment
                                    Solemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                      Tag(s):

                                      Torrential Tribute
                                      Torrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.

                                        Waboku
                                        Waboku
                                        Waboku
                                        Trap Normal
                                        Waboku

                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                          Main: 55

                                          1 cardApprentice Magician 1 cardApprentice Magician
                                          Apprentice Magician
                                          DARK 2
                                          Apprentice Magician
                                          • ATK:

                                          • 400

                                          • DEF:

                                          • 800


                                          If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


                                          1 cardBanisher of the Light 1 cardBanisher of the Light
                                          Banisher of the Light
                                          LIGHT 3
                                          Banisher of the Light
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 2000


                                          Any card sent to the Graveyard is banished instead.


                                          1 cardBlack Luster Soldier - Envoy of the Beginning
                                          1 cardBlack Luster Soldier - Envoy of the Beginning
                                          Black Luster Soldier - Envoy of the Beginning
                                          LIGHT 8
                                          Black Luster Soldier - Envoy of the Beginning
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                          1 cardBreaker the Magical Warrior
                                          1 cardBreaker the Magical Warrior
                                          Breaker the Magical Warrior
                                          DARK 4
                                          Breaker the Magical Warrior
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1000


                                          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                          1 cardChaos Emperor Dragon - Envoy of the End
                                          1 cardChaos Emperor Dragon - Envoy of the End
                                          Chaos Emperor Dragon - Envoy of the End
                                          DARK 8
                                          Chaos Emperor Dragon - Envoy of the End
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                                          2 cardD.D. Warrior Lady
                                          2 cardD.D. Warrior Lady
                                          D.D. Warrior Lady
                                          LIGHT 4
                                          D.D. Warrior Lady
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1600


                                          After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                          1 cardDark Magician of Chaos
                                          1 cardDark Magician of Chaos
                                          Dark Magician of Chaos
                                          DARK 8
                                          Dark Magician of Chaos
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2600


                                          During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                                          1 cardJinzo
                                          1 cardJinzo
                                          Jinzo
                                          DARK 6
                                          Jinzo
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1500


                                          Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                          1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
                                          Kycoo the Ghost Destroyer
                                          DARK 4
                                          Kycoo the Ghost Destroyer
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 700


                                          When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                          1 cardSangan
                                          1 cardSangan
                                          Sangan
                                          DARK 3
                                          Sangan
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 600


                                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                          1 cardSpirit Reaper 1 cardSpirit Reaper
                                          Spirit Reaper
                                          DARK 3
                                          Spirit Reaper
                                          • ATK:

                                          • 300

                                          • DEF:

                                          • 200


                                          Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                          1 cardWitch of the Black Forest
                                          1 cardWitch of the Black Forest
                                          Witch of the Black Forest
                                          DARK 4
                                          Witch of the Black Forest
                                          • ATK:

                                          • 1100

                                          • DEF:

                                          • 1200


                                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                                          1 cardMagical Merchant 1 cardMagical Merchant
                                          Magical Merchant
                                          LIGHT 1
                                          Magical Merchant
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 700


                                          FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                                          2 cardMagician of Faith 2 cardMagician of Faith
                                          Magician of Faith
                                          LIGHT 1
                                          Magician of Faith
                                          • ATK:

                                          • 300

                                          • DEF:

                                          • 400


                                          FLIP: Target 1 Spell in your GY; add that target to your hand.


                                          1 cardMask of Darkness 1 cardMask of Darkness
                                          Mask of Darkness
                                          DARK 2
                                          Mask of Darkness
                                          • ATK:

                                          • 900

                                          • DEF:

                                          • 400


                                          FLIP: Target 1 Trap in your GY; add that target to your hand.


                                          1 cardTsukuyomi 1 cardTsukuyomi
                                          Tsukuyomi
                                          DARK 4
                                          Tsukuyomi
                                          • ATK:

                                          • 1100

                                          • DEF:

                                          • 1400


                                          Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                                          1 cardYata-Garasu
                                          1 cardYata-Garasu
                                          Yata-Garasu
                                          WIND 2
                                          Yata-Garasu
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 100


                                          This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


                                          1 cardBook of Moon 1 cardBook of Moon
                                          Book of Moon
                                          Spell Quick
                                          Book of Moon

                                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                            1 cardConfiscation
                                            1 cardConfiscation
                                            Confiscation
                                            Spell Normal
                                            Confiscation

                                              Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                                              1 cardDark Hole
                                              1 cardDark Hole
                                              Dark Hole
                                              Spell Normal
                                              Dark Hole

                                                Destroy all monsters on the field.


                                                1 cardDelinquent Duo
                                                1 cardDelinquent Duo
                                                Delinquent Duo
                                                Spell Normal
                                                Delinquent Duo

                                                  Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                                  1 cardGiant Trunade
                                                  1 cardGiant Trunade
                                                  Giant Trunade
                                                  Spell Normal
                                                  Giant Trunade

                                                    Return all Spell and Trap Cards on the field to the hand.


                                                    1 cardGraceful Charity
                                                    1 cardGraceful Charity
                                                    Graceful Charity
                                                    Spell Normal
                                                    Graceful Charity

                                                      Draw 3 cards, then discard 2 cards.


                                                      1 cardHarpie's Feather Duster
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        1 cardMonster Reborn
                                                        1 cardMonster Reborn
                                                        Monster Reborn
                                                        Spell Normal
                                                        Monster Reborn

                                                          Target 1 monster in either GY; Special Summon it.




                                                          Tag(s):

                                                          2 cardMystical Space Typhoon
                                                          2 cardMystical Space Typhoon
                                                          Mystical Space Typhoon
                                                          Spell Quick
                                                          Mystical Space Typhoon

                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                            2 cardNobleman of Crossout
                                                            2 cardNobleman of Crossout
                                                            Nobleman of Crossout
                                                            Spell Normal
                                                            Nobleman of Crossout

                                                              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                              2 cardOfferings to the Doomed 2 cardOfferings to the Doomed
                                                              Offerings to the Doomed
                                                              Spell Quick
                                                              Offerings to the Doomed

                                                                Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                                                                1 cardPainful Choice
                                                                1 cardPainful Choice
                                                                Painful Choice
                                                                Spell Normal
                                                                Painful Choice

                                                                  Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                                                  1 cardPot of Greed
                                                                  1 cardPot of Greed
                                                                  Pot of Greed
                                                                  Spell Normal
                                                                  Pot of Greed

                                                                    Draw 2 cards.




                                                                    Tag(s):

                                                                    1 cardPremature Burial
                                                                    1 cardPremature Burial
                                                                    Premature Burial
                                                                    Spell Equip
                                                                    Premature Burial

                                                                      Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                                      1 cardRaigeki
                                                                      1 cardRaigeki
                                                                      Raigeki
                                                                      Spell Normal
                                                                      Raigeki

                                                                        Destroy all monsters your opponent controls.




                                                                        Tag(s):

                                                                        1 cardSnatch Steal
                                                                        1 cardSnatch Steal
                                                                        Snatch Steal
                                                                        Spell Equip
                                                                        Snatch Steal

                                                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                          1 cardThe Forceful Sentry
                                                                          1 cardThe Forceful Sentry
                                                                          The Forceful Sentry
                                                                          Spell Normal
                                                                          The Forceful Sentry

                                                                            Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                                                            1 cardCall of the Haunted
                                                                            1 cardCall of the Haunted
                                                                            Call of the Haunted
                                                                            Trap Continuous
                                                                            Call of the Haunted

                                                                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                              1 cardCeasefire
                                                                              1 cardCeasefire
                                                                              Ceasefire
                                                                              Trap Normal
                                                                              Ceasefire

                                                                                If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                                                                1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                                                                                Cursed Seal of the Forbidden Spell
                                                                                Trap Counter
                                                                                Cursed Seal of the Forbidden Spell

                                                                                  When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                                                  2 cardDust Tornado 2 cardDust Tornado
                                                                                  Dust Tornado
                                                                                  Trap Normal
                                                                                  Dust Tornado

                                                                                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                                                    1 cardImperial Order
                                                                                    1 cardImperial Order
                                                                                    Imperial Order
                                                                                    Trap Continuous
                                                                                    Imperial Order

                                                                                      Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                                                      2 cardMagic Jammer 2 cardMagic Jammer
                                                                                      Magic Jammer
                                                                                      Trap Counter
                                                                                      Magic Jammer

                                                                                        When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                                        1 cardRoyal Decree 1 cardRoyal Decree
                                                                                        Royal Decree
                                                                                        Trap Continuous
                                                                                        Royal Decree

                                                                                          Negate all other Trap effects on the field.


                                                                                          3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                          Solemn Judgment
                                                                                          Trap Counter
                                                                                          Solemn Judgment

                                                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                            Tag(s):

                                                                                            3 cardTorrential Tribute
                                                                                            3 cardTorrential Tribute
                                                                                            Torrential Tribute
                                                                                            Trap Normal
                                                                                            Torrential Tribute

                                                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                              1 cardWaboku 1 cardWaboku
                                                                                              Waboku
                                                                                              Trap Normal
                                                                                              Waboku

                                                                                                You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.



                                                                                                BLACK LUSTER SOLDIER Decks in OCG








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