Black Luster Soldier Deck Breakdown
Cards Usage Statistic
Main Deck

x2 in 100%

x2 in 100%



Airknight Parshath
ATK:
1900
DEF:
1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

x1 in 100%

x1 in 100%



Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

x1 in 100%

x1 in 100%



Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

x1 in 100%

x1 in 100%



Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

x1 in 100%

x1 in 100%



D.D. Warrior Lady
ATK:
1500
DEF:
1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

x1 in 100%

x1 in 100%



Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

x1 in 100%

x1 in 100%



Sinister Serpent
ATK:
300
DEF:
250
During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

x1 in 100%

x1 in 100%



Spirit Reaper
ATK:
300
DEF:
200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

x1 in 100%

x1 in 100%



Tribe-Infecting Virus
ATK:
1600
DEF:
1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

x1 in 100%

x1 in 100%



Dark Mimic LV1
ATK:
100
DEF:
1000
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

x2 in 100%

x2 in 100%



Magician of Faith
ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.

x2 in 100%

x2 in 100%



Asura Priest
ATK:
1700
DEF:
1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.

x2 in 100%

x2 in 100%



Tsukuyomi
ATK:
1100
DEF:
1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

x3 in 100%

x3 in 100%



Book of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.

x1 in 100%

x1 in 100%



Delinquent Duo
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

x3 in 100%

x3 in 100%



Metamorphosis
Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.

x1 in 100%

x1 in 100%



Mystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.

x2 in 100%

x2 in 100%



Nobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

x1 in 100%

x1 in 100%



Premature Burial
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

x2 in 100%

x2 in 100%



Scapegoat
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

x1 in 100%

x1 in 100%



Interdimensional Matter Transporter
Target 1 face-up monster you control; banish that target until the End Phase.

x1 in 100%

x1 in 100%



Mirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

x1 in 100%

x1 in 100%



Raigeki Break
Discard 1 card, then target 1 card on the field; destroy it.

x1 in 100%

x1 in 100%



Ring of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

x1 in 100%

x1 in 100%



Sakuretsu Armor
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

x1 in 100%

x1 in 100%



Trap Dustshoot
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Extra Deck

x1 in 100%

x1 in 100%



Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

x1 in 100%

x1 in 100%



Dark Blade the Dragon Knight
ATK:
2200
DEF:
1500
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

x1 in 100%

x1 in 100%



Dragoness the Wicked Knight
ATK:
1200
DEF:
900
"Armaill" + "One-Eyed Shield Dragon"

x1 in 100%

x1 in 100%



Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

x1 in 100%

x1 in 100%



Gatling Dragon
ATK:
2600
DEF:
1200
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

x1 in 100%

x1 in 100%



Ojama King
ATK:
0
DEF:
3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

x1 in 100%

x1 in 100%



Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

x1 in 100%

x1 in 100%



Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

x3 in 100%

x3 in 100%



Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Main: 40 Extra: 12







Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.







Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.







Tsukuyomi
ATK:
1100
DEF:
1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.







Ring of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.







Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.







Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.







Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.







Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.







Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.